Game Development
Beginner's Guide to Game Animation Programming
If you're completely new to game animation, this book is the perfect starting point. Learn the fundamentals of animation programming with…
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Game Development
If you're completely new to game animation, this book is the perfect starting point. Learn the fundamentals of animation programming with…
Game Development
Game animation programming goes beyond sprites and keyframes. Explore advanced techniques like skinned rigs, inverse kinematics, and ragdoll…
Game Programming
A fun, fast-paced collection of revision questions covering the essential concepts you might face in a game programming job interview.
Game Development
Discover coding joy with 12 Games of Christmas: create fun Christmas-themed games and learn programming step by step.
Computer Graphics
DirectX+HLSL/Graphics/Compute All-in-One is a comprehensive guide to mastering DirectX 12, HLSL shaders, and GPU compute programming. It…
Game Development
Don't Wait! is a friendly, high‑energy guide that helps you jump into building retro‑style arcade games while leveling up your creativity and…
Game Engineering
Game Engineering explores the technical foundations that power modern interactive experiences. From architecture and systems design to…
Computers & Technology
A comprehensive guide to mastering next-generation graphics and compute with WebGPU and the WGSL shading language for high-performance web…
Game Development
Quickstart Guide to Game Design is a beginner-friendly introduction to designing and building small games. It covers the fundamentals of game…
Computers & Technology
A fast-paced, practical introduction to game physics for developers who want to add realism and responsiveness to their games without getting…
Computers & Technology
Unleash the full potential of shader programming. Learn to write high-performance, portable shaders for graphics and compute across OpenGL,…
Game Design
The 7‑7‑7 Rule for Game Design introduces a simple yet powerful framework that helps creators structure mechanics, pacing, and player…