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Retro Web-Based Game Programming: Second Edition — cover

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Retro Web-Based Game Programming: Second Edition

By Kenwright

Retro Game Programming for the Web provides a beginners guide to getting started developing games and interactive web-based applications. The book focuses on the practical aspects with code samples and projects to get you started. The book has been formatted and designed with sample listings and support material, so whether or not you are currently an expert in web development, actively working with an existing framework, or completely in the dark about this mysterious topic, this book has something for you. If you’re an experienced developer, you’ll find this book a light refresher to the subject, and if you’re deciding whether or not to delve into web-based games, this book may help you make that significant decision. The book introduces core mathematic fundamentals in addition to creating special effects and techniques such as collision detection and object management. The text is organised to guide the reader through the exciting topic of retro games programming from a ground-up hands-on perspective. Organized around browser-based languages (Javascript, CSS and HTML), the book includes numerous simplified practical examples in the body of the text as well as technical explanations on limitations and engineering solutions.

Pages
162
Publication
30 April 2020
Language
English
ISBN
9798642078310
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There is a strong reading opportunity in the space between Computers & Technology and Programming. “Retro Web-Based Game Programming: Second Edition” brings those listed subjects onto the same shelf and gives your next question a place to start. Games bring rules, feedback, and interaction into a single working experience. Give the reading a playful destination: one mechanic or interaction that you can explain, change, and share. Give the reading an outcome you can revisit. Save a first attempt, return to it with a new insight, and notice which decisions you can now explain. A good reading direction becomes more valuable when it connects to practice. Pick a question. Open a book. See where it takes you.

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Explore Books, Computers & Technology, Programming with a reading approach that gives the ideas somewhere to go. Games bring rules, feedback, and interaction into a single working experience. Give the reading a playful destination: one mechanic or interaction that you can explain, change, and share.

The listed 162 pages give a sense of extent; page count alone does not establish depth or difficulty.

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Publisher’s synopsis

Retro Web-Based Game Programming offers a comprehensive and in-depth guide that walks you through the concepts, applications, and best practices. With a strong focus on hands-on examples and real-world relevance, it empowers you to not just learn the theory but to apply it in meaningful ways across graphics, compute, and more.

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