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Game Production in 20 Minutes — cover

Book cover from the publisher catalogue.

Game Production

Game Production in 20 Minutes

By Kenwright

A compact, practical introduction to the real work of producing a game—from planning and pipelines to communication, scope, and delivery.

Pages
234
Publication
2026
Language
English
ISBN
9798248159369

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The appeal of “Game Production in 20 Minutes” starts with its focus on Project Management. That is fertile territory for a reader ready to move beyond collecting ideas and start making connections. Games bring rules, feedback, and interaction into a single working experience. Give the reading a playful destination: one mechanic or interaction that you can explain, change, and share. Give the reading an outcome you can revisit. Save a first attempt, return to it with a new insight, and notice which decisions you can now explain. A good reading direction becomes more valuable when it connects to practice. Save it for the next time you want to follow the idea further.

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Turn the topic into evidence of progress

Explore Game Production, Project Management, Game Development with a reading approach that gives the ideas somewhere to go. Games bring rules, feedback, and interaction into a single working experience. Give the reading a playful destination: one mechanic or interaction that you can explain, change, and share.

The listed 234 pages give a sense of extent; page count alone does not establish depth or difficulty.

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Publisher’s synopsis

Game Production in 20 Minutes demystifies the often‑overlooked discipline of game production. Covering scheduling, scope control, communication, risk management, pipelines, and milestone planning, this book provides a clear and approachable overview of what it takes to guide a game from concept to completion. Designed for developers, students, and aspiring producers, it offers practical insights into managing teams, avoiding common pitfalls, and keeping a project on track—even when resources are limited.

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